Set Of Tools For Asset Creation
Set of tool for asset creation
Add-on tools list:
Generate LOD - Generates LOD from selected objects. User Can choose between 1-4 LOD level or use custom value.
Bounding Box - Generate bounding box for selected objects. Supported types: AABB, OBB, Bounding Sphere, Convex Hull
Explode objects - Explode objects into directions before texture baking. User can save original positions and then load. Positions aresecured against overwriting, so when user want's to save new position, he needs to clear old position.
Load On Empty - Loads object to empty objects. User can set empty target and then Load it. Loaded objects are instances of original, so changes on original object are reflected to duplicates. When target is added to empty, it is stored, so next time user can just hit Load. There is also possibility to load same target as on active object to all selected empties. Loaded objects can be apply to have own geometry data.
Simple Character Generator - Generate simple charecter ready for the game. Character can be configured or random parts can be chosen.
Snow Generator - Generate snow on the objects. There are 2 options: Generate snow from normals or use raycast mode. Snow can be dynamically modified. Snow also contains procedural material.
Set Active Image - Set selected image as active texture to all material on all selected objects.
Texel Density Tools - Tools to calculate texeldensity, User can choose object type visibility on camera and then is informed whether the quality of texture is too low/ high or enough. Also td can be set to custom value / selected value.
Full add-on and future updates